Towny
Plugin Developer: ShadeTowny is a plugin for Bukkit (originally from but discontinued from hMod) that allows players to create towns and nations, along with simple alliance controls. The world is broken up into a grid using 16x16 grid cells as default (for those familiar it's broken up into chunks). Each town is given a certain number of these cells and gains more as the town holds more players. These cells can be controlled by a town's mayor to set build/destroy permissions, define the town as PvP zone, and put plots up for sale using iConomy. Once a town joins a nation, it's residents can then start building in it's allied towns, but joining a nation makes you susceptible to losing your towns protection when the world is at war.
Interesting tutorial: http://towny.xshade.ca/tutorial
Our Prices
Sponsorship RequiredAvailable to Public.
New Nation: 100 000 Sheens(In game money)
Nation Upkeep(How much each nation is required to pay daily to remain a nation): 1500 Sheens (In Game Money)New Town: 50 000 Sheens (In game money)
Town Upkeep: 500 Sheens
Death Price: 100 Sheens
Taxes: Set by mayor. (Needed for upkeep)
New Chunks per town: 1000 Sheens a piece.
- Quote :
- Legend
* This list breaks each command down by word. Eg: /resident set perm [on/off].
* For resident commands, the add command would auto-match online players, while add+ requires exact spelling to choose offline players.
* Just about every subcommand has it's own help menu. Use /resident set, or a similar cutoff, to show all the options for that command ingame. You can also use /resident set ?, you will probably need to use that in the case where a subcommand actually has a function by itself. Example: /town claim, and /town claim ? would show all it's subcommands.
* The [ ] brackets are used to show variables, or what you need to fill in. The elipse ".." (or shortened elipse) is used to show that you can specify multiple things at once (like inviting 10 residents at once).
* The [bleh ...] is used to show that the input can be multiple words.
* An empty bullet represents that the subcommand itself does something and will not show a help menu.
Commands * /resident o
o ?
o list
o [resident]
o friend
+ add [resident] .. [resident]
+ add+ [resident] .. [resident]
+ remove [resident] .. [resident]
+ remove+ [resident] .. [resident]
+ clearlist
o set
+ perm
# [on/off]
# [friend/ally/outsider] [on/off]
# [build/destroy/switch/itemuse] [on/off]
# [friend/ally/outsider] [build/destroy/switch/itemuse] [on/off]
+ mode [mode] .. [mode]
o delete [resident]
* /town o
o ?
o [town]
o list
o leave
o here
o spawn
o spawn [town]
o claim
o claim
+ outpost
+ rect
# [half-length]
# auto
o unclaim
o unclaim
+ all
+ rect [half-length]
o withdraw [$]
o deposit [$]
o new
+ [town name]
+ [town name] [mayor]
o delete [town name]
o add [resident] .. [resident]
o add+ [resident] .. [resident]
o kick [resident] .. [resident]
o kick+ [resident] .. [resident]
o assistant
+ add [resident] .. [resident]
+ add+ [resident] .. [resident]
+ remove [resident] .. [resident]
+ remove+ [resident] .. [resident]
o set
+ board [message ...]
+ mayor [resident]
+ homeblock
+ spawn
+ perm
# [on/off]
# [resident/ally/outsider] [on/off]
# [build/destroy/switch/itemuse] [on/off]
# [resident/ally/outsider] [build/destroy/switch/itemuse] [on/off]
+ pvp [on/off]
+ taxes [$]
+ plottax [$]
+ plotprice [$]
+ name [name]
+ public [on/off]
* /plot o claim
o unclaim
o forsale
o notforsale
* /nation o
o ?
o list
o [nation]
o leave
o withdraw [$]
o deposit [$]
o new
+ [nation name]
+ [nation name] [capital town]
o assistant
+ a
o add [town] .. [town]
o kick [town] .. [town]
o delete [nation]
o ally
+ add [nation] .. [nation]
+ remove [nation] .. [nation]
o enemy
+ add [nation] .. [nation]
+ remove [nation] .. [nation]
o set
+ king [resident]
+ captial [town]
+ taxes [$]
+ name [name]
+ neutral
* /townyworld o
o ?
o list
o [world]
o set
+ claimable [on/off]
+ pvp [on/off]
+ usedefault
+ wildperm [perm] .. [perm]
+ wildignore [id] .. [id]
+ wildname [name]
+ usingtowny [on/off]
* /towny o
o ?
o map
o prices
o top
+ money [all/resident/town/nation]
+ residents [all/town/nation]
+ land [all/resident/town]
o tree
o universe
o v
o war
+ stats
+ scores
Note: You must be a Sponsor or purchased the ability via Advanced Member to run a Nation.